Mostrando entradas con la etiqueta Skylar Tibbits. Mostrar todas las entradas
Mostrando entradas con la etiqueta Skylar Tibbits. Mostrar todas las entradas

sábado, 21 de febrero de 2015

Mad Scientists at MIT Are Designing Chairs That Assemble Themselves

MIT

The last chair you purchased likely arrived fully assembled, but let’s be clear: It didn’t assemble itself. There’s only one chair in the world that can do that, and it’s way too small for you to sit on. This very special chair, standing upon a 15 cm by 15 cm footprint, is the work of Skylar Tibbits and his team at the Self-Assembly Lab at MIT.

You’ve seen Tibbits’ (and his researchers’) work before. This is the same lab that made these programmable materials and created this self-assembling aerial installation out of balloons. Crazy stuff. The lab’s most recent project, Fluid Assembly Furniture, is an investigation into how structures might be able to autonomously assemble in uncontrolled environments like water.

In the video you see six white blocks thrown into a tank. Turbulence shooting through the water jostles them around until eventually, after a good bit of random interaction, you see the pieces hook together to form a miniature chair.


Viewed in time lapse, it looks easy enough, but getting materials to self-assemble isn’t simple. Every variable—the size, weight and geometry of the individual pieces, the force of turbulence, the amount of water, etc.—impacts how efficiently the chair builds itself. In this rough prototype, the chair is made up of six components. Each is embedded with magnets and has an unique connection point that allows it to latch onto another piece. Think of it like a puzzle with the magnets acting as the attracting force. “At close proximity, each piece should easily connect with its corresponding component but never with another one,” explains Baily Zuniga, a student in the lab who led the research.

The way the pieces eventually find each other is mostly a result of trial and error—pieces floating next to each other until they find their perfect match. It’s hard to tell from the video, but it took seven hours for the chair to fully assemble itself. Not lightning fast, but an impressive starting point. “Finding a way to make the pieces more interchangeable would increase the probability of the pieces finding their matches,” says Zuniga. “Thus resulting in a faster assembly.”

Faster is good, but there’s a delicate balance between randomness and control at play in self-assembly. Exert too much control over the system and you’ll be stuck with a one-trick object. Allow too much randomness, and you lose the ability to dictate the final form at all. “This project is somewhere in the middle,” says Athina Papadopoulou, a researcher in Tibbits’ lab. The chair project is more controlled than, say, the lab’s work on fluid crystallization, where 350 submerged spheres aggregate together without a formal shape. Still, there’s an element of not quite being able to govern what happens in the tank.

In some ways, this is a good thing. Flexibility will allow an object to adapt, which could be a useful trait in situations where underwater infrastructure needs to self-repair, for instance. But in the context of assembling furniture or some other pre-determined design, efficiency is important. Right now, the team is gathering quantitative data on the project to get a better understanding of why certain materials and shapes work better than others. Eventually, the team plans to make a self-assembling chair that’s large enough humans to sit in and show parallel assembly with hundreds of chairs coming together simultaneously, but hang tight Goldilocks—that’s gonna take a lot more research and a much bigger tank.



ORIGINAL: Wired
By Liz Stinson
02.16.15 |

martes, 11 de febrero de 2014

Blooming marvellous! Pretty flowers that open up before your eyes are the world's first ever INFLATABLE 3D printed objects

Richard Clarkson created the design as part of his seamless blossom project
Flowers open as air is pumped into chambers, revealing a colourful core


They were produced using Objet’s 3D printer which is able to simultaneously print a mix of both a flexible and rigid material

As remarkable as 3D printing is, most objects created using the technique have, up until now, been limited to rigid structures.

But this could be about to change with a new generation of materials that are allowing designers to create morphing 3D designs.

Richard Clarkson from Victoria University of Wellington has become one of the first to make use of multi-material 3D printing by creating inflatable rubber-like flowers.

Scroll down for video...

MULTI-MATERIAL 3D PRINTING

As well as creating beautiful art installations, multi-material 3D printing aims reduce the number of manufacturing steps for one object.

it allows, for instance a working product to be created with different properties without the need to bring together separate components.

Experts claim it increases speed to market by allowing organisations to prototype increasingly complex parts. It also reduces waste products by using exactly the right amount of material required.

The flowers, created as part of the ‘seamless blossom project’, open up as air is pumped into inner chambers, revealing a colourful inner core.
Mr Clarkson claims they are the first ever inflatable objects to be created with 3D printing.


‘Basically, it’s a curved hollow chamber with flexible rubber. As you inflate it, it creates a gap of air that pushes against the inner layer, forcing the outer layers open. It almost blooms, like a flower,’ he said.


Recent advances in 3D printing now allow the simultaneous layering of different build materials in a single print



Incredible inflatable 3D printing technology shows flowers...


Seamless Blossom - Richard Clarkson (video)

A screenshot from the computer aided design (CAD) programme Richard Clarkson used to create the flowers


The flowers were created using Objet’s multi-material printer which is able to simultaneously print a mix of both a flexible and rigid material at point of print.


Mr Clarkson has designed his project as an interactive installation without any electronics, sensors or computer control, working only on air pressure.


It is the first in what experts are predicting could be a wave of 3D printed objects that use different materials to morph shape.


Last year, for instance, U.S. architect Skylar Tibbits announced a project to develop morphing materials in collaboration with Minneapolis-based group Stratasys

Mr Clarkson has designed his project as an interactive installation without any electronics, sensors or computer control, working only on air pressure


The flowers, created as part of the 'seamless blossom project' open up as air is pumped into inner chambers, revealing a colourful inner core


Mr Tibbits has now set up a radical lab at the Massachusetts Institute of Technology (MIT) to create materials that self-assemble.


Like Mr Clarkson, the MIT lab plans to use of multi-material 3D printing to programme different properties into various parts of a product’s geometry.


The idea is that these parts will have varying water-absorbing characteristics that activate a change in shape when they come into contact with moisture.

Te technique could lead to structures such as self-assembling furniture, or water pipes that know when to expand and contract.

Mr Clarkson claims these flowers are the first ever inflatable objects to be created using 3D printing

The technique could lead to structures such as self-assembling furniture, or water pipes that know when to expand and contract

ORIGINAL: Daily Mail
By Ellie Zolfagharifard
24 January 2014

4D Printing: Revolutionizing material form and control

In a collaboration between MIT’s Self-Assembly Lab and Stratasys education and R&D departments, a new process called 4D printing is being developed.



The results demonstrate a radical shift in rapid prototyping, where objects change over time to perform programmed functions, based simply on material properties.


4D Printing Project

Revolutionizing Material Form and Control with 4D Printing an Academic Project in Collaboration with Stratasys

In a unique research collaboration between Stratasys’ Education, R&D departments and MIT’s Self-Assembly Lab, a new process is being developed, known as 4D Printing.

Led by Skylar Tibbits, Self-Assembly Lab Director and trained Architect, Computer Scientist and Artist, this unique research focuses on developing self-assembly technologies for large-scale structures in our physical environment.

Tibbits’ 4D Printing project is enabled by Stratasys’ Connex multi-material 3D printing technology - with the added capability of embedded transformation from one shape to another, directly off the 3D printer.

How it Works

With Stratasys’ Connex technology,
  • a single print, with multi-material features, can transform from any 1D strand into 3D shape, 
  • 2D surface into 3D shape or morph from one 3D shape into another. 
Objet Connex multi-material 3D printing technology is an important part of his work – and is being used extensively in this new process.

The Connex multi material technology allows the researchers to program different material properties into each of the various particles of the designed geometry and harnesses the different water-absorbing properties of the materials to activate the self-assembly process.

With water as its activation energy, this technique promises new possibilities for embedding programmability and simple decision making into non-electronic based materials. (Imagine robotics-like behavior without the reliance on complex electro-mechanical devices)

Future Applications

Although not commercially available, self-assembly is just a beginning of a whole innovative world of manufacturing with minimum energy. As environmental, economic, human and other constraints continue to fluctuate, we will eventually need dynamic systems that can respond with ease and agility. 4D Printing is the first of its kind to offer this exciting capability. This is truly a radical shift in our understanding of structures, which have up to this point, remained static and rigid (think aerospace, automotive, building industries etc) and will soon be dynamic, adaptable and tunable for on-demand performance.

Watch 4D Printing in Action!
4D Printing: Cube Self-Folding Strand
4D Printing: MIT Self-Folding StrandSkylar Tibbits was recently awarded a TED2012 Senior Fellowship, a TED2011 Fellowship and has been named a Revolutionary Mind in SEED Magazine's 2008 Design Issue.

Additional coverage from TED2013:
MIT’s New Self-Assembly Lab Is Building A Paradigm Shift To 4-D Manufacturing
Stratasys’s Programmable Materials: Just Add Water
Brilliant Robot Scraps Can Form Selves Into Anything
Researchers Unveil World’s First 4-D Printer


ORIGINAL: Stratasys

viernes, 27 de septiembre de 2013

MIT Whizzes (Skylar Tibbits, Marcelo Coelho) Create an Amazing New 3-D Printing Technique

ORIGINAL: Wired
09.26.13

Each link snaps into the next like a custom-made Lego.
Creating a giant chain in a tiny box is a great parlor trick, but the real magic happens when the designer starts snapping the links together. Each link snaps into the next like a custom-made Lego. When completed, the original model is revealed like a jigsaw puzzle. The proof of concept product is a chandelier, an ideal choice since it’s only required to support its own weight and the links look like glass beads.

Just last year, a project like this could only be completed on a high-end machine that costs tens of thousands of dollars, but the testbed for the Hyperform project was the Formlabs Form 1, the first low-cost, high-definition 3-D printer. Its resolution is four times higher than MakerBot but is limited by a build chamber that measures only 4.9 x 4.9 x 6.5 inches. Their clever computer science and highly accurate prints ultimately validated the space-efficient thesis, but the process wasn’t without pain. “We broke six machines,” says Tibbits. “We broke the software just about every day. Formlabs gave us free reign and said ‘go crazy’ and asked us to push the software.”

The project was an epic stress test with some prints that lasted over 60 hours. Fortunately, Tibbits and Coelho were classmates with Formlabs Founder/CEO, Maxim Lobovsky, who was happy to use the project as quality control experiment for his recently launched system. “With a really high resolution, detailed model, the polygon count of what they were trying to handle was huge,” he says. “We worked through a lot of performance bugs that we hadn’t yet encountered with models that large to make it work.” According to Lobovsky, the Hyperform team would find a bug, and within a day or two the Formlabs engineers would have a software update that streamlined the process, the results of which are now freely available.
Just last year, a project like this could only be done on a high-end machine.
Hyperform is technically impressive, but isn’t likely replace traditional manufacturing techniques anytime soon. Currently available materials are too brittle for most load-bearing applications and the size of the links leave objects with a distinct pattern reminiscent of chainmail, but Tibbits believes the process and machines will continue to improve. “There needs to be more development into how structurally sound the printed parts are and how they could be improved by layering the chains, fusing them, or using a secondary hardening process.” Once those kinks are worked out, Tibbits sees a lot of applications for large industrial manufacturers who have been turned off by the relatively small objects even the largest 3-D printers can produce. “I see Hyperform a proof of concept for what can be built in a 5-inch volume,” says Tibbits. “But it’s also a provocation. I think we can get bigger.”

sábado, 21 de septiembre de 2013

New MIT 3-D Printing Innovations Create Printable Objects That Assemble Themselves

ORIGINAL: FastCo Exist

With 4-D printing, Skylar Tibbits and the Self Assembly Lab are printing materials that fold, transform, and shape themselves, and could adapt to changing environmental conditions. No assembly required.

When Skylar Tibbits drops a plastic-like rod into a tub of water, it starts to take shape, turning into a cube. It’s a result of what he calls 4-D printing, which adds the fourth dimension, time, to the increasingly popular process of 3-D printing. Over the time dimension, the objects self-assemble. But this isn’t like adding water to shrunken animal-shaped sponges and watching them grow.
This notion of self-assembly seems futuristic, but it’s been researched before, particularly within the field of nanotechnology. And Tibbits, along with collaborators Stratasys Ltd. and Autodesk, sees the potential to use 4-D printed objects to solve larger efficiency problems in disaster relief or the oil and gas industries. 

His Self Assembly Lab is working with engineering firm Geosyntec, to explore programmable water infrastructure. “The idea is these pipes would expand or contract to either pinch water, expand for capacity or potentially undulate to move water,” Tibbits says. Think of it--a water main that knew whether it needed to shrink or expand and could prevent burst pipes and eliminate pumps and valves.

With 3-D printing reaching the mainstream, Tibbits’s vision for 4-D printing isn’t exclusive to large problems either: “We want to try to find more elegant solutions to have smarter systems in interacting and making things on your own.”

Change Generation | Skylar Tibbits from BFD Productions, LLC. on Vimeo.

A cross-disciplinary research lab at MIT composed of designers, scientists and engineers inventing self-assembly technologies aimed at reimagining processes of construction, manufacturing and assembly at all scale-lengths.

Self-Assembly is a process by which disordered parts build an ordered structure through local interaction. We have demonstrated that this phenomenon is scale-independent and can be utilized for self-constructing and manufacturing systems at nearly every scale. We have also identified the key ingredients for self-assembly as a simple set of responsive building blocks, energy and interactions that can be designed within nearly every material and machining process available. Self-assembly promises to enable breakthroughs across every applications of biology, material science, software, robotics, manufacturing, transportation, infrastructure, construction, the arts, and even space exploration. The Self-Assembly Lab is working with academic, commercial, nonprofit, and government partners, collaborators, and sponsors to make our self-assembling future a reality.
For more information, please contact us at sjet at mit.edu


About the Director
Skylar Tibbits is a trained Architect, Designer, Computer Scientist and Artist whose research focuses on developing self-assembly and programmable material technologies for industrial applications in our built environment. Skylar is currently a faculty member in MIT's Department of Architecture, teaching graduate and undergraduate design studios and co-teaching How to Make (Almost) Anything, a seminar at MIT's Media Lab. Skylar was recently awarded a 2013 Architectural League Prize, The Next Idea Award at Ars Electronica 2013, the Visionary Innovation Award at the Manufacturing Leadership Summit, a 2012 TED Senior Fellowship and was named a Revolutionary Mind in SEED Magazine’s 2008 Design Issue. Previously, he has worked at a number of renowned design offices including: Zaha Hadid Architects, Asymptote Architecture and Point b Design. He has designed and built large-scale installations around the world, including locations in New York, Philadelphia, Paris, Calgary, Berlin, Frankfurt, Long Beach, Edinburgh and Cambridge. He has also exhibited work at prestigious institutions, including; The Guggenheim Museum NY, the Beijing Biennale, Storefront for Art and Architecture and lectured at MoMA and SEED Media Group's MIND08 Conference. He has been published extensively online and in print outlets such as the New York Times, Wired, Nature, Fast Company, various peer-reviewed journals and books including: Fabricate: Making Digital Architecture, Digital Architecture, Testing to Failure, Scripting Cultures and Form + Code. As a guest critic, Skylar has guest lectured at schools around the world including; The University of Pennsylvania, The Institute for Computational Design, The Architectural Association, Pratt Institute and Harvard's Graduate School of Design.

Skylar has a Professional. Bachelor of Architecture degree and minor in experimental computation from Philadelphia University. Continuing his education at MIT, he received a Masters of Science in Design + Computation and a Masters of Science in Computer Science under the guidance of advisors; Patrick Winston, Neil Gershenfeld, Erik Demaine and Terry Knight.

Skylar is also the founder and principal of a multidisciplinary architecture, art and design practice, SJET LLC. Started in 2007 as platform for experimental computation and design, SJET has grown into a research-based practice crossing disciplines from architecture, design, sculpture, fabrication, computer science, toys to robotics.

A number of influential collaborations include:

Neil Gershenfeld, Director of The Center for Bits and Atoms | Arthur Olson, Director of the Molecular Graphics Lab at The Scripps Research Institute | Shelly Linor, Daniel Dikovsky and Shai Hirsch of Stratasys | Carlos Olguin, Director of the Bio/Nano Programmable Matter Research Group at Autodesk | Erik and Marty Demaine at MIT, CSAIL | Adam Bly, CEO of SEED Media Group | Benjamin Aranda and Chris Lasch, Principals of Aranda/Lasch | Matt Trimble, Principal of RadLab | Marc Fornes, Principal of THEVERYMANY | Jared Laucks, Brandon Kruysman, Jonathan Proto and many others....

viernes, 16 de agosto de 2013

If You Think 3D Printing Is Disruptive, Wait for 4D

ORIGINAL: WSJ - Tech Europe
By Ben Rooney


3D printing will have a direct economic impact of between $230 and $550 billion a year in 2025, according to a report by McKinsey & Company.
Every now and then you come across a technology, or a mooted technology, that sounds so far-fetched, so outlandish that it belongs with proper flying cars and the paperless office. Things that will never happen.

Agence France-Presse/Getty Images
The idea of “printing” objects, so-called 3D printing once seemed pretty outlandish but it has already made the voyage from science fiction to startup. According to a recent report by analysts McKinsey & Company, “Disruptive technologies: Advances that will transform life, business, and the global economy,” 3D printing will have a direct economic impact of between $230 billion and $550 billion a year in 2025.
But if you think 3D printing is disruptive, then what about a technology that could in the view of one of its main evangelists “make the world editable.” That is disruption.

That technology is 4D printing — 3D printing but with designs that continue to evolve after manufacture. That really does sound far-fetched. But then a rocket was never supposed to be able to leave the Earth’s atmosphere and four-member guitar bands were never going to be big.

According to Jeff Kowalski, chief technology officer for Autodesk, Inc., the very earliest building blocks for that future are in place today.

Before we stray into to that extra dimension, what do we mean by 3D printing? Additive printing, as it sometimes known, is the opposite of conventional, subtractive, production. Say you want to make a metal part. Normally, you start with a large block of metal and mill, drill and grind bits off. To 3D-print that same part you start with a metal powder and, in much the same way as a bubble jet printer builds up a 2D image one row at a time, a 3D printer builds up the part one layer at a time. Using fusion techniques the metal powder becomes a solid.

That changes the economics of complexity. “Historically, the cost of objects has been determined by the number of processed steps. The number of times I have to touch the mill … that’s what affects the price,” Mr. Kowalski said. But in 3D printing “whether you’re just making a cubic solid block, or a highly filigreed whatever it might be” the price is the same. “Complexity turns out to be free,” he said.

But the problem with objects today, conventionally manufactured or produced by 3D printers, is that they are unchanging. “When we make most items today, that’s the end of their definition. Take a backpack, it achieved ‘backpackness’ when it was manufactured,” Mr. Kowalski said.

What 4D printing offers is the opportunity for objects to change, to adapt to their environment, to respond.

Earlier this year, Skylar Tibbits, director of the Massachusetts Institute of Technology Self-Assembly Lab, created a bit of a stir with his talk on 4D printing.

“We are looking at the ability to program physical and biological materials to change shape, change properties and even compute outside of silicon-based matter,” Mr. Tibbits told the TED conference in February. He demonstrated a string of 3D-printed smart materials that reacted when it came into contact with water by folding into a cube.

“Imagine if water pipes could expand or contract to change capacity or change flow rate; or maybe undulate like peristalsis to move the water themselves,” he said.

Mr. Tibbits is talking about the macro level. What Mr. Kowalski is taking about is design at the cellular level. He is about taking the tools nature uses to make things and essentially re-programming them. Nature makes objects by re-arranging disordered structures into ordered ones. Doesn’t that sound a lot like 3D printing? Except your base material isn’t powdered metal, it is molecules, and you don’t use a 3D printer, you use natures own factory — cells. That puts design at the junction of material science and synthetic biology.

“The key is instructing that factory, understanding DNA, being able to predict what is going to happen at the metabolic level and at the environmental level,” Mr. Kowalski said.

“In some cases we will need to understand the interior, the pathway, the chemistry of what is going on. In other areas we will not need to understand that chemistry, we can treat it more as the black box and simply address it. We know that for example this sequence, followed by this sequence, will produce this effect.”

“The cell can be programmed to make molecules, that’s what cells do. So we can make other materials, even ones that plants and animals don’t make today if we find the right instruction for it to ‘print’.” If cells can manipulate calcium compounds to make bones, can they manipulate other molecules to make other structures?

DNA sequencing, reading the genome, has gone from taking years and costing millions, to costing thousands. “The next step after sequencing is annotation, where we scan through that massive six billion letters and we figure out what does what. After that it really becomes a design problem of recombination. It’s like code, like computer programming with libraries and APIs.”

It still sounds utterly fanciful and like science fiction, and Mr. Kowalski jumped rather quickly through the difficult part: “We figure out what does what.” That is a task of Herculean proportion.

But work has already started, and even today with just a minute proportion completed you can create your own DNA and have it synthesized. The Israeli startup Genome Compiler has a drag-and-drop editor that literally allows you to pick-and-mix bits from genomes to create new DNA that can be synthesized. Want a plant that glows in the dark? There is a sequence for that.

Additional Resources for you to Explore
http://selfassemblylab.net/ 
 

 
Skylar Tibbits is a trained Architect, Designer, Computer Scientist and Artist whose research focuses on developing self-assembly technologies for large-scale structures in our physical environment. Skylar is currently a faculty member in MIT's Department of Architecture, teaching graduate and undergraduate design studios and co-teaching How to Make (Almost) Anything, a seminar at MIT's Media Lab. Skylar was recently awarded a TED2012 Senior Fellowship, a TED2011 Fellowship and has been named a Revolutionary Mind in SEED Magazine's 2008 Design Issue. 

Previously, he has worked at a number of renowned design offices including: Zaha Hadid Architects, Asymptote Architecture and Point b Design. He has designed and built large-scale installations around the world, including locations in New York, Philadelphia, Paris, Calgary, Berlin, Frankfurt, Long Beach, Edinburgh and Cambridge. He has also exhibited work at prestigious institutions, including; The Guggenheim Museum NY, the Beijing Biennale, Storefront for Art and Architecture and lectured at MoMA and SEED Media Group's MIND08 Conference.  

He has been published extensively online and in print outlets such as the New York Times, Wired, Nature, Fast Company, various peer-reviewed journals and books including: Fabricate: Making Digital Architecture, Digital Architecture, Testing to Failure, Scripting Cultures and Form + Code. As a guest critic, Skylar has visited schools around the world including; The University of Pennsylvania, The Institute for Computational Design, The Architectural Association, Pratt Institute and Harvard's Graduate School of Design.

Skylar graduated from Philadelphia University with a 5 yr. Bachelor of Architecture degree and minor in experimental computation. Continuing his education at MIT, he received a Masters of Science in Design + Computation and a Masters of Science in Computer Science under the guidance of advisors; Patrick Winston, Neil Gershenfeld, Erik Demaine and Terry Knight.

Skylar is also the founder and principal of a multidisciplinary architecture, art and design practice, SJET LLC. Started in 2007 as platform for experimental computation and design, SJET has grown into a research-based practice crossing disciplines from architecture, design, sculpture, fabrication, computer science, toys to robotics.