Mostrando entradas con la etiqueta Neurosciencia. Mostrar todas las entradas
Mostrando entradas con la etiqueta Neurosciencia. Mostrar todas las entradas

viernes, 16 de agosto de 2013

Russell Foster: Why do we sleep?

ORIGINAL: YouTube

Russell Foster is a circadian neuroscientist: He studies the sleep cycles of the brain. And he asks: What do we know about sleep? Not a lot, it turns out, for something we do with one-third of our lives. In this talk, Foster shares three popular theories about why we sleep, busts some myths about how much sleep we need at different ages -- and hints at some bold new uses of sleep as a predictor of mental health.

martes, 4 de diciembre de 2012

'Cognitive Big Bang' Discovered in Tiny Sea Worm

ORIGINAL: LiveScience
By Tia Ghose, LiveScience Staff Writer | LiveScience.com

The tiny worm Pikaia gracilens, the earliest known vertebrate ancestor, from the Middle Cambrian of British Columbia, may hold the secret to the expansion of intelligence in vertebrates (animals with backbones). CREDIT: Nobu Tamura, Wikimedia Commons
Gene duplications in the ancient sea worm Pikaia (fossil specimen shown here at the Smithsonian) some 550 million years ago may explain vertebrate smarts.
CREDIT: Public Domain

Several "brainy" genes that were duplicated in a tiny sea creature nearly 550 million years ago may have led to the massive expansion in intelligence in vertebrate species, two new studies have found.

The studies, published today (Dec. 2) in the journal Nature Neuroscience, suggest this duplication of certain genes spurred an explosion in the number of chemicals that regulate brain function in vertebrates (animals with backbones), thereby leading to greater intelligence, the research suggests.

"This genome event produced a kind of cognitive big bang; it produced a large set of interesting behavior," said study co-author Seth Grant, a neuroscientist at the University of Cambridge in the United Kingdom. "It produced a molecular toolbox, which in the case of the brain, produced many, many more proteins that you find in the synapses, the junctions between nerve cells."

The study showed that changes, or mutations, in these genes lead to learning problems in both mice and humans, as well as psychological disorders in humans, said Jeffrey Boore, the CEO of Genome Project Solutions, who was not involved in the study. That supports the notion that these genes "have diversified throughout evolution from their ancient duplications to perform important, specific, diverse roles in mammal cognition in behavior."

Vertebrate explosion
Vertebrates are more intelligent than invertebrates (animals with no backbone), but how those smarts evolved has remained a mystery. In general, vertebrates have many more proteins, which carry out a gene's instructions, in the brain and nervous system; these proteins enable spiny creatures to have a wider, more flexible range of behaviors than invertebrates, Grant said. [Inside the Brain: A Journey Through Time]

"It would be like a stereo or a machine with many more switches in it; it can do more sophisticated types of things," Grant told LiveScience.

Grant and his colleagues wondered whether duplications of certain genes contributed to this explosion in the number of brain proteins, and as a result, to vertebrate intelligence. That's because duplications in genes can give creatures the buffering to evolve more rapidly, Grant said.

(Normally, if a mutation crops up in a gene that's critical to an animal's survival, evolution will weed out that animal, which usually means very little change occurs in critical genes. But if there are two copies of a gene, then the animal has a spare functioning copy, which allows those genes to rack up more mutations — both beneficial, harmful and neutral — without reducing survival fitness.)

In particular, the researchers noticed that vertebrates had multiple copies of two genes that process glutamate, a brain chemical critical for learning and memory. Those genes, which code for the receptor that binds glutamate and the cellular components that process it inside brain cells, were first duplicated in a 2-inch-long (5 centimeters), sea-faring worm called a pikaia that gave rise to all vertebrate species about 550 million yeas ago.

Roots of intelligence
To see whether that duplication formed the genetic origin of intelligence in vertebrates, Grant's team subjected mice with different mutations in these genes to a battery of visual tests that assess learning and attention in changing environments. Different mutations led mice to perform better or worse on cognitive tests, which implied that these genes play a key role in mouse intelligence.

Moreover, the team showed humans and mice carrying the same mutation in a specific glutamate-transporting gene have reduced adaptive learning, suggesting these genes control intelligence and learning across vertebrate species. (In humans, this gene mutation is linked to schizophrenia.)

The findings suggest those first gene duplications probably also gave rise to rapid evolution in the nervous-system proteins that interact with the glutamate receptor, enabling vertebrates to have more subtle, sophisticated responses to their environment.

"Our evidence shows unambiguously that these genome duplications and expansions in the gene family have produced greater complexity to the behavioral repertoire of the vertebrate," Grant said.

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martes, 25 de septiembre de 2012

Using Precisely-Targeted Lasers, Researchers Manipulate Neurons in Worms' Brains and Take Control of Their Behavior

ORIGINAL: Science Daily

Caenorhabditis elegans, adult hermaphrodite. (Credit: By Bob Goldstein, UNC Chapel Hill http://bio.unc.edu/people/faculty/goldstein/ (Own work) [CC-BY-SA-3.0], via Wikimedia Commons)

ScienceDaily (Sep. 23, 2012) — In the quest to understand how the brain turns sensory input into behavior, Harvard scientists have crossed a major threshold. Using precisely-targeted lasers, researchers have been able to take over an animal's brain, instruct it to turn in any direction they choose, and even to implant false sensory information, fooling the animal into thinking food was nearby.

As described in a September 23 paper published in Nature, a team made up of Sharad Ramanathan, an Assistant Professor of Molecular and Cellular Biology, and of Applied Physics, Askin Kocabas, a Post-Doctoral Fellow in Molecular and Cellular Biology, Ching-Han Shen, a Research Assistant in Molecular and Cellular Biology, and Zengcai V. Guo, from the Howard Hughes Medical Institute were able to take control of Caenorhabditis elegans -- tiny, transparent worms -- by manipulating neurons in the worms' "brain."

The work, Ramanathan said, is important because, by taking control of complex behaviors in a relatively simple animal -- C. elegans have just 302 neurons -we can understand how its nervous system functions..

"If we can understand simple nervous systems to the point of completely controlling them, then it may be a possibility that we can gain a comprehensive understanding of more complex systems," Ramanathan said. "This gives us a framework to think about neural circuits, how to manipulate them, which circuit to manipulate and what activity patterns to produce in them ."

"Extremely important work in the literature has focused on ablating neurons, or studying mutants that affect neuronal function and mapping out the connectivity of the entire nervous system. " he added. "Most of these approaches have discovered neurons necessary for specific behavior by destroying them. The question we were trying to answer was: Instead of breaking the system to understand it, can we essentially hijack the key neurons that are sufficient to control behavior and use these neurons to force the animal to do what we want?"

Before Ramanathan and his team could begin to answer that question, however, they needed to overcome a number of technical challenges.

Using genetic tools, researchers engineered worms whose neurons gave off fluorescent light, allowing them to be tracked during experiments. Researchers also altered genes in the worms which made neurons sensitive to light, meaning they could be activated with pulses of laser light.

The largest challenges, though, came in developing the hardware necessary to track the worms and target the correct neuron in a fraction of a second.

"The goal is to activate only one neuron," he explained. "That's challenging because the animal is moving, and the neurons are densely packed near its head, so the challenge is to acquire an image of the animal, process that image, identify the neuron, track the animal, position your laser and shoot the particularly neuron -- and do it all in 20 milliseconds, or about 50 times a second. The engineering challenges involved seemed insurmountable when we started. But Askin Kocabas found ways to overcome these challenges"

The system researchers eventually developed uses a movable table to keep the crawling worm centered beneath a camera and laser. They also custom-built computer hardware and software, Ramanathan said, to ensure the system works at the split-second speeds they need.

The end result, he said, was a system capable of not only controlling the worms' behavior, but their senses as well. In one test described in the paper, researchers were able to use the system to trick a worm's brain into believing food was nearby, causing it to make a beeline toward the imaginary meal.

Going forward, Ramanathan and his team plan to explore what other behaviors the system can control in C. elegans. Other efforts include designing new cameras and computer hardware with the goal of speeding up the system from 20 milliseconds to one. The increased speed would allow them to test the system in more complex animals, like zebrafish.

"By manipulating the neural system of this animal, we can make it turn left, we can make it turn right, we can make it go in a loop, we can make it think there is food nearby," Ramanathan said. "We want to understand the brain of this animal, which has only a few hundred neurons, completely and essentially turn it into a video game, where we can control all of its behaviors."

Funding for the research was provided by the Human Frontier Science Program, the NIH Pioneer Award and the National Science Foundation.