Mostrando entradas con la etiqueta Bluetooth. Mostrar todas las entradas
Mostrando entradas con la etiqueta Bluetooth. Mostrar todas las entradas

viernes, 6 de marzo de 2015

Steering a driving Android Phone over the Web via Speech Recognition in IBM Bluemix


Steering a driving Android Phone over the Web via Speech Recognition in IBM Bluemix



My colleagues Bryan Boyd and Mark VanderWiele have created a nice demo where you can drive smartphones using Sphero balls. I've modified the sample slightly so that it also works for Android phones. Watch the video to see how to steer a driving smartphone via IBM Bluemix, the Internet of Things and cognitive services from IBM Watson.





Here are the details:




The phone is carried by a Sphero ball and a chariot.


The phone communicates with the ball via bluetooth protocol. The native Android app uses the Sphero Android SDK.


The phone communicates with the Internet of Things service in Bluemix via a Java MQTT library.


A Node-RED flow is used to send commands to the native app either when certain URLs are invoked or certain Twitter tweets are sent.


For the speech recognition the sample of the Speech to Text service has been slightly modified to send the text to the Internet of Things service via MQTT from the client side JavaScript.



The Node-RED flow receives the spoken text via an Internet of Things input node. The first word of a text is used to interpret the command and then the same flow as previously is triggered.


This is a screenshot of the flow for incoming URL commands and the devices.




ORIGINAL: Niklas Heidloff
By Niklas Heidloff, posted on Mar 2, 2015

viernes, 15 de agosto de 2014

Building Mind-Controlled Gadgets Just Got Easier

A new brain-computer interface lets DIYers access their brain waves
Photo: Chip AudetteEngineer Chip Audette used the OpenBCI system to control a robot spider with his mind.

The guys who decided to make a mind-reading tool for the masses are not neuroscientists. In fact, they’re artists who met at Parsons the New School for Design, in New York City. In this day and age, you don’t have to be a neuroscientist to muck around with brain signals.

With Friday’s launch of an online store selling their brain-computer interface (BCI) gear, Joel Murphy and Conor Russomanno hope to unleash a wave of neurotech creativity. Their system enables DIYers to use brain waves to control anything they can hack—a video game, a robot, you name it. “It feels like there’s going to be a surge,” says Russomanno. “The floodgates are about to open.” And since their technology is open source, the creators hope hackers will also help improve the BCI itself.
Photo: OpenBCI The OpenBCI board takes in data from up to eight electrodes.

Their OpenBCI system makes sense of an electroencephalograph (EEG), signal, a general measure of electrical activity in the brain captured via electrodes on the scalp. The fundamental hardware component is a relatively new chip from Texas Instruments, which takes in analog data from up to eight electrodes and converts it to a digital signal. Russomanno and Murphy used the chip and an Arduino board to create OpenBCI, which essentially amplifies the brain signal and sends it via Bluetooth to a computer for processing. “The big issue is getting the data off the chip and making it accessible,” Murphy says. Once it’s accessible, Murphy expects makers to build things he hasn’t even imagined yet.

The project got its start in 2011, when Russomanno was a student in Murphy’s physical computing class at Parsons and told his professor he wanted to hack an EEG toy made by Mattel. The toy’s EEG-enabled headset supposedly registered the user’s concentrated attention (which in the game activated a fan that made a ball float upward). But the technology didn’t seem very reliable, and since it wasn’t open source, Russomanno couldn’t study the game’s method of collecting and analyzing the EEG data. He decided that an open-source alternative was necessary if he wanted to have any real fun.

Happily, Russomanno and his professor soon connected with engineer Chip Audette, of the New Hampshire R&D firm Creare, who already had a grant from the U.S. Defense Advanced Research Projects Agency (DARPA) to develop a low-cost, high-quality EEG system for “nontraditional users.” Once the team had cobbled together a prototype of their OpenBCI system, they decided to offer their gear to the world with a Kickstarter campaign, which ended in January and raised more than twice the goal of US $100,000.

Murphy and Russomanno soon found that production would be more difficult and take longer than expected (as is the case with so many Kickstarter projects), so they had to push back their shipping date by several months. Now, though, they’re in business—and Russomanno says that shipping a product is only the beginning. “We don’t just want to sell something; we want to teach people how to use it and also develop a community,” he says. OpenBCI wants to be an online portal where experimenters can swap tips and post research projects.


So once a person’s brain-wave data is streaming into a computer, what is to be done with it? OpenBCI will make some simple software available, but mostly Russomanno and Murphy plan to watch as inventors come up with new applications for BCIs.

Audette, the engineer from Creare, is already hacking robotic “battle spiders” that are typically steered by remote control. Audette used an OpenBCI prototype to identify three distinct brain-wave patterns that he can reproduce at will, and he sent those signals to a battle spider to command it to turn left or right or to walk straight ahead. “The first time you get something to move with your brain, the satisfaction is pretty amazing,” Audette says. “It’s like, ‘I am king of the world because I got this robot to move.’

In Los Angeles, a group is using another prototype to give a paralyzed graffiti artist the ability to practice his craft again. The artist, Tempt One, was diagnosed with Lou Gehrig’s disease in 2003 and gradually progressed to the nightmarish “locked in” state. By 2010 he couldn’t move or speak and lay inert in a hospital bed—but with unimpaired consciousness, intellect, and creativity trapped inside his skull. Now his supporters are developing a system called the BrainWriter: They’re using OpenBCI to record the artist’s brain waves and are devising ways to use those brain waves to control the computer cursor so Tempt can sketch his designs on the screen.

Another early collaborator thinks that OpenBCI will be useful in mainstream medicine. David Putrino, director of telemedicine and virtual rehabilitation at the Burke Rehabilitation Center, in White Plains, N.Y., says he’s comparing the open-source system to the $60,000 clinic-grade EEG devices he typically works with. He calls the OpenBCI system robust and solid, saying, “There’s no reason why it shouldn’t be producing good signal.

Putrino hopes to use OpenBCI to build a low-cost EEG system that patients can take home from the hospital, and he imagines a host of applications. Stroke patients, for example, could use it to determine when their brains are most receptive to physical therapy, and Parkinson’s patients could use it to find the optimal time to take their medications. “I’ve been playing around with these ideas for a decade,” Putrino says, “but they kept failing because the technology wasn’t quite there.” Now, he says, it’s time to start building.


ORIGINAL: IEEE Spectrum
By Eliza Strickland
11 Aug 2014

lunes, 26 de agosto de 2013

3D Printed Robotic Arm: Colorado Teen Designs $500 Prosthetic Controlled By Bluetooth Headband

ORIGINAL: IB Times
By Ryan W. Neal
August 15 2013

A Colorado teenager has used 3D printing to create a robotic prosthetic arm that costs less than $500 and is fully functional. YouTube
A Colorado teenager has used 3D printing to create a robotic prosthetic arm that costs less than $500 and is fully functional. At Denver's TedxMileHigh, Easton LaChappelle, 17, demonstrated his robotic arm, and how he constructed it to keep the cost low.

LaChappelle said he came up with the idea for a robotic arm when he was 14, then turned to the Internet to teach himself the engineering and programming skills needed to execute it. When the costs involved in making a full-size arm became too great, LaChappelle looked into 3D printing.

So, in the end, I built this robotic arm up to the shoulder, which was extremely strong,” LaChappelle said. “It could toss balls to you, it could shake your hand, it could pretty much do anything a human could if you program it correctly."

Related
LaChappelle entered his robotic arm in the Colorado Science and Engineering Fair, where he met a 7-year-old girl with a prosthetic arm that cost $80,000. LaChappelle decided to add a control system to the robotic arm and direct his fun project toward helping people.

Instead of neural sensors implanted in a spinal cord, LaChappelle wanted a control system that was external so it could be taken on and off. LaChappelle’s prosthetic arm is controlled with an electroencephalographic headband, which can read about 10 different channels of the brain and communicate with the arm wirelessly via Bluetooth technology.

LaChappelle said 3D printing was essential not only in building custom gears and prototypes at comparatively low cost but also in allowing him to construct a prosthetic arm that looks relatively organic. LaChappelle used acetone vapor on the 3D-printed hand to give it a clean, glossy finish.

LaChappelle’s work with the 3D-printed prosthetic arm landed him a job working at NASA on the Robonaut team. He's now engaged in producing a set of robotic legs for a classmate who can’t walk.

Advances in 3D printing technology are making huge waves for people with disabilities. At a recent Wearable Technology Conference in New York, a hat designed to help a person with hearing loss won recognition as the best in show, while 3D printing was also used to produce a prosthetic foot for a duck. In Europe, a set of robotic legs became the first robotic apparatus approved as a medical device there.